Thursday, January 21, 2010

Low Poly Model: Progress

Ha! I told you guys I'd start modeling this character in 3D, and here we are! A little exercise I'm doing, in which I can not exceed 2000 polygons.
Also, here is the most symmetrical thing I've ever drawn.


Monday, January 18, 2010

Game Art: Concept

Some concept work for class! I'll have a front and side view sketched up soon so that I can model him in Maya. . As far as the character goes, he is a guardian of a swamp and the reason that the lotus flowers flourish there while everything else rots away.


Tuesday, January 5, 2010

Magma Beast

Christmas break has been for the most part, completely unproductive, but I was at least able to finish this before school starts back up. Just a little something to take my mind off of how cold it has been. Enjoy!

This is the coloring process that I generally use to finish up my work. I do not always use this method but I find that it helps me speed up my progress much more towards the end.

Step 1. Go from a black and white image and use the color correction in photoshop to get the overall hues I want.

Step 2. Use various gradients with and overlay filter to color in specific points.

Step 3. I paint in color the rest of the way. In this phase I add any extra details and highlights and finish up the piece.