Sunday, December 19, 2010

Game Engine Renders

Some renders of a character bust I did using Maya and Zbrush. The renders were done in Marmoset Toolbag. So this would be what the character looks like running in an actual game.

Friday, October 22, 2010

Sketching Sketching Sketching

Was doing some work while listening to "The Young Dubliners" and had the urge to start drawing a lot of fun characters.

Some silhouettes done with marker. There's no real direction for character here, though I seemed to have an oriental theme going.

Sunday, October 10, 2010

Started sketching some dragon heads while I was out one night and these ones caught my eye so I've made a sculpt of them in Zbrush.


Wednesday, September 1, 2010

Had some fun with a few speed paintings today. Trying to get this stuff out of my system before I have to hunker down on the next semester of school. It's going to be an adventure finding a programmer for my senior project, but at the very least I can create some awesome assets that are worth showing off. Up here we've got a good and evil character study. You can thank Ozzy and my mp3 player for the guy on the right. This one at the bottom was a request, but also just for fun!


Friday, August 6, 2010

Soul Food

It's been a while since I've painted something wicked looking. Did this one for fun and my own satisfaction! :)


Sunday, June 6, 2010

Practice Practice Practice

Alright, so I've been told I need to play with colors more and here is the result! I felt I needed some practice drawing a female character so I went with a girl in somewhat of a James Bond pose here. Been working on creating leading lines that will draw the viewer to a central point in the picture as well. Hopefully I'll find more time as the summer goes on and the next post will come much sooner.

Till then amigos!

Wednesday, April 21, 2010

Poly Painting

More 3D! I've been working on this one for a while and I'm glad to say it's finally finished! Time to work on the next one! :)

Pirate Concept Work

Some more concept work for my senior project. I figured if I had to spend an entire year on one subject it should be one of the greatest subjects of all; Pirates! Here's a few silhoettes I've done of the pirate ship.

Friday, April 16, 2010


Some concept work for a game I'm going to be working on next year. I may or may not use the creature for anything but it's helping me get a feel for the world I'm creating. The temple is going to be a part of it, but the design is still in progress. Critiques are greatly appreciated!


Friday, March 19, 2010

Cool Stuff

Did this one out of Zspheres! I'm glad it turned out as detailed as it did. I had to re-top some of the armor and unfortunately my methods for creating the webbing on the wings could be put into question, but it worked out in the end. Hope you all like it!


Done in zbrush, using a custom base mesh and a lot of extracting.

Saturday, February 13, 2010

UV Mapping

Finally got around to posting this up. This is the low poly model I was working on before but he's all finished up and textured. I took a few artistic liberties as far as where bones and organs would normally be. He's not human though, so he doesn't need to have the same structure as us.
This is the UV map. Everything was hand painted for this one, and the resolution is only 512x512, but there's still plenty of detail to be had. My only regret is not finding a better way to cram all of those UV's much closer together. This was definitely a learning process.


Thursday, January 21, 2010

Low Poly Model: Progress

Ha! I told you guys I'd start modeling this character in 3D, and here we are! A little exercise I'm doing, in which I can not exceed 2000 polygons.
Also, here is the most symmetrical thing I've ever drawn.


Monday, January 18, 2010

Game Art: Concept

Some concept work for class! I'll have a front and side view sketched up soon so that I can model him in Maya. . As far as the character goes, he is a guardian of a swamp and the reason that the lotus flowers flourish there while everything else rots away.


Tuesday, January 5, 2010

Magma Beast

Christmas break has been for the most part, completely unproductive, but I was at least able to finish this before school starts back up. Just a little something to take my mind off of how cold it has been. Enjoy!

This is the coloring process that I generally use to finish up my work. I do not always use this method but I find that it helps me speed up my progress much more towards the end.

Step 1. Go from a black and white image and use the color correction in photoshop to get the overall hues I want.

Step 2. Use various gradients with and overlay filter to color in specific points.

Step 3. I paint in color the rest of the way. In this phase I add any extra details and highlights and finish up the piece.