Thursday, January 21, 2010
Low Poly Model: Progress
Ha! I told you guys I'd start modeling this character in 3D, and here we are! A little exercise I'm doing, in which I can not exceed 2000 polygons.
Also, here is the most symmetrical thing I've ever drawn.
-Kevin-
Monday, January 18, 2010
Game Art: Concept
Tuesday, January 5, 2010
Magma Beast
Christmas break has been for the most part, completely unproductive, but I was at least able to finish this before school starts back up. Just a little something to take my mind off of how cold it has been. Enjoy!
This is the coloring process that I generally use to finish up my work. I do not always use this method but I find that it helps me speed up my progress much more towards the end.
Step 1. Go from a black and white image and use the color correction in photoshop to get the overall hues I want.
Step 2. Use various gradients with and overlay filter to color in specific points.
Step 3. I paint in color the rest of the way. In this phase I add any extra details and highlights and finish up the piece.
-Kevin-
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