

Some renders of a character bust I did using Maya and Zbrush. The renders were done in Marmoset Toolbag. So this would be what the character looks like running in an actual game.
Had some fun with a few speed paintings today. Trying to get this stuff out of my system before I have to hunker down on the next semester of school. It's going to be an adventure finding a programmer for my senior project, but at the very least I can create some awesome assets that are worth showing off. Up here we've got a good and evil character study. You can thank Ozzy and my mp3 player for the guy on the right. This one at the bottom was a request, but also just for fun!

Finally got around to posting this up. This is the low poly model I was working on before but he's all finished up and textured. I took a few artistic liberties as far as where bones and organs would normally be. He's not human though, so he doesn't need to have the same structure as us.
This is the UV map. Everything was hand painted for this one, and the resolution is only 512x512, but there's still plenty of detail to be had. My only regret is not finding a better way to cram all of those UV's much closer together. This was definitely a learning process.
