Sunday, December 19, 2010
Game Engine Renders
Some renders of a character bust I did using Maya and Zbrush. The renders were done in Marmoset Toolbag. So this would be what the character looks like running in an actual game.
Friday, October 22, 2010
Sketching Sketching Sketching
Sunday, October 10, 2010
Wednesday, September 1, 2010
Had some fun with a few speed paintings today. Trying to get this stuff out of my system before I have to hunker down on the next semester of school. It's going to be an adventure finding a programmer for my senior project, but at the very least I can create some awesome assets that are worth showing off. Up here we've got a good and evil character study. You can thank Ozzy and my mp3 player for the guy on the right. This one at the bottom was a request, but also just for fun!
-Kevin
-Kevin
Friday, August 6, 2010
Soul Food
Sunday, June 6, 2010
Practice Practice Practice
Alright, so I've been told I need to play with colors more and here is the result! I felt I needed some practice drawing a female character so I went with a girl in somewhat of a James Bond pose here. Been working on creating leading lines that will draw the viewer to a central point in the picture as well. Hopefully I'll find more time as the summer goes on and the next post will come much sooner.
Till then amigos!
Wednesday, April 21, 2010
Poly Painting
Pirate Concept Work
Friday, April 16, 2010
SeniorProjectConcepts
Friday, March 19, 2010
Cool Stuff
Saturday, February 13, 2010
UV Mapping
Finally got around to posting this up. This is the low poly model I was working on before but he's all finished up and textured. I took a few artistic liberties as far as where bones and organs would normally be. He's not human though, so he doesn't need to have the same structure as us.
This is the UV map. Everything was hand painted for this one, and the resolution is only 512x512, but there's still plenty of detail to be had. My only regret is not finding a better way to cram all of those UV's much closer together. This was definitely a learning process.
-Kevin-
This is the UV map. Everything was hand painted for this one, and the resolution is only 512x512, but there's still plenty of detail to be had. My only regret is not finding a better way to cram all of those UV's much closer together. This was definitely a learning process.
-Kevin-
Thursday, January 21, 2010
Low Poly Model: Progress
Monday, January 18, 2010
Game Art: Concept
Tuesday, January 5, 2010
Magma Beast
Christmas break has been for the most part, completely unproductive, but I was at least able to finish this before school starts back up. Just a little something to take my mind off of how cold it has been. Enjoy!
This is the coloring process that I generally use to finish up my work. I do not always use this method but I find that it helps me speed up my progress much more towards the end.
Step 1. Go from a black and white image and use the color correction in photoshop to get the overall hues I want.
Step 2. Use various gradients with and overlay filter to color in specific points.
Step 3. I paint in color the rest of the way. In this phase I add any extra details and highlights and finish up the piece.
-Kevin-
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