Friday, October 26, 2012

More armor and weapon updates (Dota 2)

 Some more weapon designs for the Lone Druid. Since his weapon is thrown I thought it'd be fun if he either had a bee hive attached to a stick, or if I could somehow make a honey spoon design that looks somewhat like a grenade.

In 1. and 5. I've tried incorporating honey pots into armor pieces. 5. being more reminiscent of plated samurai pieces. 

-Kevin I.

Thursday, October 18, 2012

Dota2 Continued...

Weapon Designs




Some more cloak designs for the Druid. As before I'm trying to blend a Celtic design with the theme of bees and honey.



-Kevin I.

Wednesday, October 17, 2012

Dota2 Polycount Contest



Hey all! The wonderful people at Valve are hosting a competition on Polycount for original item sets for a slew of their characters from Dota2. Here is the beginnings of my contribution to the challenge. I've picked the character Lone Druid which can transform into a bear. Here I'm trying to mix both a Celtic looking style with patterns reminiscent of honeycombs.

-Kevin I. 


Monday, November 14, 2011

Saturday, November 12, 2011

45min Character



 
So I was wandering around the Polycount forums when I found a thread for posting work you're never going to finish and a few people started this trend of 45min sculpts. I thought that was such a great idea! So here's one I made out of ZSpheres. If you guys like these maybe I'll keep posting them once in a while.


-Kevin

Thursday, November 10, 2011

Back from the dead!

Wowza it's been a while!
A lot has happened since my last post. Probably too much to mention in this one tiny window alone so I'll just say that I've been working most of that time away at Reactor Zero, a company down in Saline Michigan. Unfortunately all good things must come to an end, which is a bit scary since those student loans are starting to crawl out of the woodwork. On the bright side this gives me much more time to work on artwork and apply to other companies!


I've been keeping busy with my own projects outside of work, but never managed to get the time to finish many of them, so I'll be posting some of the stuff I've been doing soon enough.

Thursday, January 20, 2011

Quick Sculpts

My teacher started up a forum called 'Monday Night Mesh' where we do weekly sculpting exercises. It's been a great motivator, and good source of practice. Here's one of sculpts I've done for it.