Wednesday, April 21, 2010

Poly Painting

More 3D! I've been working on this one for a while and I'm glad to say it's finally finished! Time to work on the next one! :)

Pirate Concept Work


Some more concept work for my senior project. I figured if I had to spend an entire year on one subject it should be one of the greatest subjects of all; Pirates! Here's a few silhoettes I've done of the pirate ship.

Friday, April 16, 2010

SeniorProjectConcepts



Some concept work for a game I'm going to be working on next year. I may or may not use the creature for anything but it's helping me get a feel for the world I'm creating. The temple is going to be a part of it, but the design is still in progress. Critiques are greatly appreciated!

-Kevin-

Friday, March 19, 2010

Cool Stuff


Did this one out of Zspheres! I'm glad it turned out as detailed as it did. I had to re-top some of the armor and unfortunately my methods for creating the webbing on the wings could be put into question, but it worked out in the end. Hope you all like it!

Gladiator

Done in zbrush, using a custom base mesh and a lot of extracting.

Saturday, February 13, 2010

UV Mapping

Finally got around to posting this up. This is the low poly model I was working on before but he's all finished up and textured. I took a few artistic liberties as far as where bones and organs would normally be. He's not human though, so he doesn't need to have the same structure as us.
This is the UV map. Everything was hand painted for this one, and the resolution is only 512x512, but there's still plenty of detail to be had. My only regret is not finding a better way to cram all of those UV's much closer together. This was definitely a learning process.

-Kevin-

Thursday, January 21, 2010

Low Poly Model: Progress


Ha! I told you guys I'd start modeling this character in 3D, and here we are! A little exercise I'm doing, in which I can not exceed 2000 polygons.
Also, here is the most symmetrical thing I've ever drawn.


-Kevin-