Monday, December 3, 2012
Tuesday, November 20, 2012
Dota2 firstSculpt
Finally started sculpting . The top is roughly what I'm going for with the end result. Valve has been kind enough to extend the competition an extra two weeks so I may find the time to add more details as it progresses.
Friday, October 26, 2012
More armor and weapon updates (Dota 2)
Some more weapon designs for the Lone Druid. Since his weapon is thrown I thought it'd be fun if he either had a bee hive attached to a stick, or if I could somehow make a honey spoon design that looks somewhat like a grenade.
In 1. and 5. I've tried incorporating honey pots into armor pieces. 5. being more reminiscent of plated samurai pieces.
-Kevin I.
Thursday, October 18, 2012
Dota2 Continued...
Weapon Designs
Some more cloak designs for the Druid. As before I'm trying to blend a Celtic design with the theme of bees and honey.
-Kevin I.
Some more cloak designs for the Druid. As before I'm trying to blend a Celtic design with the theme of bees and honey.
-Kevin I.
Wednesday, October 17, 2012
Dota2 Polycount Contest
Hey all! The wonderful people at Valve are hosting a competition on Polycount for original item sets for a slew of their characters from Dota2. Here is the beginnings of my contribution to the challenge. I've picked the character Lone Druid which can transform into a bear. Here I'm trying to mix both a Celtic looking style with patterns reminiscent of honeycombs.
-Kevin I.
Monday, November 14, 2011
Saturday, November 12, 2011
45min Character
-Kevin
Thursday, November 10, 2011
Back from the dead!
Wowza it's been a while!
A lot has happened since my last post. Probably too much to mention in this one tiny window alone so I'll just say that I've been working most of that time away at Reactor Zero, a company down in Saline Michigan. Unfortunately all good things must come to an end, which is a bit scary since those student loans are starting to crawl out of the woodwork. On the bright side this gives me much more time to work on artwork and apply to other companies!
I've been keeping busy with my own projects outside of work, but never managed to get the time to finish many of them, so I'll be posting some of the stuff I've been doing soon enough.
A lot has happened since my last post. Probably too much to mention in this one tiny window alone so I'll just say that I've been working most of that time away at Reactor Zero, a company down in Saline Michigan. Unfortunately all good things must come to an end, which is a bit scary since those student loans are starting to crawl out of the woodwork. On the bright side this gives me much more time to work on artwork and apply to other companies!
I've been keeping busy with my own projects outside of work, but never managed to get the time to finish many of them, so I'll be posting some of the stuff I've been doing soon enough.
Thursday, January 20, 2011
Quick Sculpts
My teacher started up a forum called 'Monday Night Mesh' where we do weekly sculpting exercises. It's been a great motivator, and good source of practice. Here's one of sculpts I've done for it.
Sunday, December 19, 2010
Game Engine Renders
Friday, October 22, 2010
Sketching Sketching Sketching
Sunday, October 10, 2010
Wednesday, September 1, 2010
Had some fun with a few speed paintings today. Trying to get this stuff out of my system before I have to hunker down on the next semester of school. It's going to be an adventure finding a programmer for my senior project, but at the very least I can create some awesome assets that are worth showing off. Up here we've got a good and evil character study. You can thank Ozzy and my mp3 player for the guy on the right. This one at the bottom was a request, but also just for fun!
-Kevin
Friday, August 6, 2010
Soul Food
Sunday, June 6, 2010
Practice Practice Practice

Alright, so I've been told I need to play with colors more and here is the result! I felt I needed some practice drawing a female character so I went with a girl in somewhat of a James Bond pose here. Been working on creating leading lines that will draw the viewer to a central point in the picture as well. Hopefully I'll find more time as the summer goes on and the next post will come much sooner.
Till then amigos!
Wednesday, April 21, 2010
Poly Painting
Pirate Concept Work
Friday, April 16, 2010
SeniorProjectConcepts
Friday, March 19, 2010
Cool Stuff
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