Tuesday, November 20, 2012

Dota2 firstSculpt


Finally started sculpting . The top is roughly what I'm going for with the end result. Valve has been kind enough to extend the competition an extra two weeks so I may find the time to add more details as it progresses.

Friday, October 26, 2012

More armor and weapon updates (Dota 2)

 Some more weapon designs for the Lone Druid. Since his weapon is thrown I thought it'd be fun if he either had a bee hive attached to a stick, or if I could somehow make a honey spoon design that looks somewhat like a grenade.

In 1. and 5. I've tried incorporating honey pots into armor pieces. 5. being more reminiscent of plated samurai pieces. 

-Kevin I.

Thursday, October 18, 2012

Dota2 Continued...

Weapon Designs




Some more cloak designs for the Druid. As before I'm trying to blend a Celtic design with the theme of bees and honey.



-Kevin I.

Wednesday, October 17, 2012

Dota2 Polycount Contest



Hey all! The wonderful people at Valve are hosting a competition on Polycount for original item sets for a slew of their characters from Dota2. Here is the beginnings of my contribution to the challenge. I've picked the character Lone Druid which can transform into a bear. Here I'm trying to mix both a Celtic looking style with patterns reminiscent of honeycombs.

-Kevin I. 


Monday, November 14, 2011

Saturday, November 12, 2011

45min Character



 
So I was wandering around the Polycount forums when I found a thread for posting work you're never going to finish and a few people started this trend of 45min sculpts. I thought that was such a great idea! So here's one I made out of ZSpheres. If you guys like these maybe I'll keep posting them once in a while.


-Kevin

Thursday, November 10, 2011

Back from the dead!

Wowza it's been a while!
A lot has happened since my last post. Probably too much to mention in this one tiny window alone so I'll just say that I've been working most of that time away at Reactor Zero, a company down in Saline Michigan. Unfortunately all good things must come to an end, which is a bit scary since those student loans are starting to crawl out of the woodwork. On the bright side this gives me much more time to work on artwork and apply to other companies!


I've been keeping busy with my own projects outside of work, but never managed to get the time to finish many of them, so I'll be posting some of the stuff I've been doing soon enough.

Thursday, January 20, 2011

Quick Sculpts

My teacher started up a forum called 'Monday Night Mesh' where we do weekly sculpting exercises. It's been a great motivator, and good source of practice. Here's one of sculpts I've done for it.



Sunday, December 19, 2010

Game Engine Renders










Some renders of a character bust I did using Maya and Zbrush. The renders were done in Marmoset Toolbag. So this would be what the character looks like running in an actual game.

Friday, October 22, 2010

Sketching Sketching Sketching

Was doing some work while listening to "The Young Dubliners" and had the urge to start drawing a lot of fun characters.






Some silhouettes done with marker. There's no real direction for character here, though I seemed to have an oriental theme going.

Sunday, October 10, 2010


Started sketching some dragon heads while I was out one night and these ones caught my eye so I've made a sculpt of them in Zbrush.

-Kevin

Wednesday, September 1, 2010

Had some fun with a few speed paintings today. Trying to get this stuff out of my system before I have to hunker down on the next semester of school. It's going to be an adventure finding a programmer for my senior project, but at the very least I can create some awesome assets that are worth showing off. Up here we've got a good and evil character study. You can thank Ozzy and my mp3 player for the guy on the right. This one at the bottom was a request, but also just for fun!

-Kevin

Friday, August 6, 2010

Soul Food


It's been a while since I've painted something wicked looking. Did this one for fun and my own satisfaction! :)

-Kevin

Sunday, June 6, 2010

Practice Practice Practice


Alright, so I've been told I need to play with colors more and here is the result! I felt I needed some practice drawing a female character so I went with a girl in somewhat of a James Bond pose here. Been working on creating leading lines that will draw the viewer to a central point in the picture as well. Hopefully I'll find more time as the summer goes on and the next post will come much sooner.

Till then amigos!

Wednesday, April 21, 2010

Poly Painting

More 3D! I've been working on this one for a while and I'm glad to say it's finally finished! Time to work on the next one! :)

Pirate Concept Work


Some more concept work for my senior project. I figured if I had to spend an entire year on one subject it should be one of the greatest subjects of all; Pirates! Here's a few silhoettes I've done of the pirate ship.

Friday, April 16, 2010

SeniorProjectConcepts



Some concept work for a game I'm going to be working on next year. I may or may not use the creature for anything but it's helping me get a feel for the world I'm creating. The temple is going to be a part of it, but the design is still in progress. Critiques are greatly appreciated!

-Kevin-

Friday, March 19, 2010

Cool Stuff


Did this one out of Zspheres! I'm glad it turned out as detailed as it did. I had to re-top some of the armor and unfortunately my methods for creating the webbing on the wings could be put into question, but it worked out in the end. Hope you all like it!

Gladiator

Done in zbrush, using a custom base mesh and a lot of extracting.